Overview

Senior Concept Artist Jobs in Doha, Qatar at WarForge Studio

Title: Senior Concept Artist

Company: WarForge Studio

Location: Doha, Qatar

**Who We Are**

Warforge Studio is a game-development startup founded in 2025, building high-quality interactive entertainment for a global audience. Our flagship is a 4X strategy game with a distinctive top-down/isometric camera and a stylized-fantasy aesthetic, launching first in the Middle East and expanding worldwide. We pair local talent with international expertise, and we're still building our processes, you'll help define them.

**About the Role**

We need a Senior Concept Artist to help define the visual identity of our 4X strategy game, the factions, units, and worlds players command. You'll take briefs from top-down visual targets to shippable designs across characters, creatures, environments, and props, then deliver the sheets our 3D team builds from.

This is not a pure illustration role. You'll work directly with the Art Director on visual R&D, set the design standard, and own the 2D-to-3D hand-off with a high degree of autonomy.

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**What You'll Own**

Concept Design

– Design characters, creatures, environments, and props in our stylized-realism aesthetic, from exploration through final concept sheets.

– Ensure designs read clearly at top-down/isometric camera distances, with strong planar forms and clear silhouettes.

– Translate written and top-down visual targets into appealing, buildable designs that serve story and gameplay.

– Establish mood, color, and lighting keys that define the emotional tone of characters and locations.

**Hand-Off & Pipeline**

– Deliver turnarounds, callouts, color variants, and material breakdowns the 3D team and level designers can build from without guesswork.

– Design with real-time performance, animation, and rigging constraints in mind, not just aesthetics.

– Help define and document the concept pipeline and design language as the studio scales.

**Quality**

Set and hold the visual benchmark for concept art; give and receive structured critique.

**What We're Looking For**

**Must-Have**

– 6+ years of professional concept art experience, with at least one shipped title or production project.

– A strong generalist portfolio spanning characters and environments

– Mastery of form, color, and light, able to sell a design in 2D before it exists in 3D.

– Proven ability to design for production: clean orthographics/callouts, believable construction, hand-off-ready sheets.

– High autonomy, able to take a design from brief to final sheet with minimal oversight.

– Strong communication; comfortable defending design decisions and working in fast, iterative loops.

**Strong Advantage**

– Experience designing for a top-down or isometric camera.

– Familiarity with ZBrush/Blender or photobashing / 3D-assisted (blockout-to-paintover) workflows.

– Creature, hard-surface (armor/weapon), prop, or key-art range.

– Experience mentoring artists or contributing to art direction.

**What This Is Not**

– A junior or mid-level support role, we expect mastery and immediate impact.

– Pure illustration or key art, this is production concept design that feeds 3D and level design.

– A seat in a fully established process, you'll help build it.

**Portfolio Requirements**

– Your application must include a portfolio or reel showing:

– Designs with turnarounds and callout sheets (not only finished illustrations), across characters and/or environments.

– Evidence of production hand-off: orthographic, material notes, callouts, or work that shipped as 3D assets or levels.

– Stylized or stylized-realism work is strongly preferred.

– Designs made for a top-down or isometric camera are a strong bonus.

**Note:** We're primarily looking for a strong generalist, but we're also open to specialists — if your focus is specifically character or environment concept art, tell us and apply anyway.

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