Overview
Senior Concept Artist Jobs in Doha, Qatar at WarForge Studio
Title: Senior Concept Artist
Company: WarForge Studio
Location: Doha, Qatar
**Who We Are**
Warforge Studio is a game-development startup founded in 2025, building high-quality interactive entertainment for a global audience. Our flagship is a 4X strategy game with a distinctive top-down/isometric camera and a stylized-fantasy aesthetic, launching first in the Middle East and expanding worldwide. We pair local talent with international expertise, and we're still building our processes, you'll help define them.
**About the Role**
We need a Senior Concept Artist to help define the visual identity of our 4X strategy game, the factions, units, and worlds players command. You'll take briefs from top-down visual targets to shippable designs across characters, creatures, environments, and props, then deliver the sheets our 3D team builds from.
This is not a pure illustration role. You'll work directly with the Art Director on visual R&D, set the design standard, and own the 2D-to-3D hand-off with a high degree of autonomy.
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**What You'll Own**
Concept Design
– Design characters, creatures, environments, and props in our stylized-realism aesthetic, from exploration through final concept sheets.
– Ensure designs read clearly at top-down/isometric camera distances, with strong planar forms and clear silhouettes.
– Translate written and top-down visual targets into appealing, buildable designs that serve story and gameplay.
– Establish mood, color, and lighting keys that define the emotional tone of characters and locations.
**Hand-Off & Pipeline**
– Deliver turnarounds, callouts, color variants, and material breakdowns the 3D team and level designers can build from without guesswork.
– Design with real-time performance, animation, and rigging constraints in mind, not just aesthetics.
– Help define and document the concept pipeline and design language as the studio scales.
**Quality**
Set and hold the visual benchmark for concept art; give and receive structured critique.
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**What We're Looking For**
**Must-Have**
– 6+ years of professional concept art experience, with at least one shipped title or production project.
– A strong generalist portfolio spanning characters and environments
– Mastery of form, color, and light, able to sell a design in 2D before it exists in 3D.
– Proven ability to design for production: clean orthographics/callouts, believable construction, hand-off-ready sheets.
– High autonomy, able to take a design from brief to final sheet with minimal oversight.
– Strong communication; comfortable defending design decisions and working in fast, iterative loops.
**Strong Advantage**
– Experience designing for a top-down or isometric camera.
– Familiarity with ZBrush/Blender or photobashing / 3D-assisted (blockout-to-paintover) workflows.
– Creature, hard-surface (armor/weapon), prop, or key-art range.
– Experience mentoring artists or contributing to art direction.
**What This Is Not**
– A junior or mid-level support role, we expect mastery and immediate impact.
– Pure illustration or key art, this is production concept design that feeds 3D and level design.
– A seat in a fully established process, you'll help build it.
**Portfolio Requirements**
– Your application must include a portfolio or reel showing:
– Designs with turnarounds and callout sheets (not only finished illustrations), across characters and/or environments.
– Evidence of production hand-off: orthographic, material notes, callouts, or work that shipped as 3D assets or levels.
– Stylized or stylized-realism work is strongly preferred.
– Designs made for a top-down or isometric camera are a strong bonus.
**Note:** We're primarily looking for a strong generalist, but we're also open to specialists — if your focus is specifically character or environment concept art, tell us and apply anyway.