Overview
Senior 3D Enviornment Artist Jobs in Doha, Qatar at WarForge Studio
Title: Senior 3D Enviornment Artist
Company: WarForge Studio
Location: Doha, Qatar
**Who We Are**
Warforge Studio is a game-development startup founded in 2025, building high-quality interactive entertainment for a global audience. Our flagship is a 4X strategy game with a distinctive top-down/isometric camera and a stylized-fantasy aesthetic, launching first in the Middle East and expanding worldwide. We pair local talent with international expertise, and we're still building our processes, you'll help define them.
**About the Role**
We need a Senior 3D Environment Artist to turn concepts into the real, in-engine worlds our 4X players explore. You'll model, texture, and dress environments to a high visual and technical standard owning the craft from blockout to final art while holding strict real-time performance budgets.
You'll work directly with the Art Director on visual and technical R&D, define the standard for our environments, and operate with complete autonomy from blockout to final real-time material setup.
**What You'll Own**
**Environment Creation**
– Full lifecycle environment art: R&D, modeling, retopology, UVs, baking, texturing, set dressing, and engine integration.
– Environments that read clearly at top-down/isometric camera distances while adhering to strict real-time performance budgets.
– Translate 2D concepts into our stylized-realism aesthetic, balancing strong planar forms with grounded material definition.
**Pipeline**
– Work with the creative director and art director to establish and document the environment art pipeline from DCC to engine.
– Build efficient, reusable modular kits and trim sheets that scale across a large world.
– Set and maintain naming conventions, export standards, and folder structures consistent with the character pipeline.
– Work with the technical artist to maximize the quality and performance of our 3D workflow.
**Quality**
– Own the visual quality benchmark for all environment assets against the project's requirements.
– Proactively identify and solve technical or visual bottlenecks in the environment pipeline.
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**What We're Looking For**
**Must-Have**
– 7+ years of 3D environment art experience in games, with at least one shipped title where you owned the environment pipeline or worked in a senior capacity. Shipped 4X Strategy or high-end mobile experience is a plus.
- Deep expertise in Maya or Blender, ZBrush, and the Substance 3D Suite, with expert PBR and real-time workflows.
– A portfolio of high-quality, in-engine environment work in a stylized or stylized-realism aesthetic.
– Proven ability to hit performance budgets and optimize geometry, textures, and draw calls for target platforms.
– High production autonomy able to take environments from concept to final engine integration with minimal oversight.
– Professional maturity: comfortable in structured feedback loops and helping build a collaborative pipeline.
**Strong Advantage**
– Deep engine-integration experience (Unreal/Unity/proprietary), including shader setup and material optimization.
– Experience establishing environment guidelines or top-down/isometric visual targets.
– Procedural workflows (Houdini, Substance Designer) and tech-art/tooling skills.
– Experience building modular kits and world-building systems at scale.
**What This Is Not**
– A junior or mid-level support role, we expect mastery and the ability to hit the ground running.
– Pure execution, you'll help make pipeline decisions, push the benchmark, and own the results.
– A studio with a fully established process, you'll help build and solidify it.
**Portfolio Requirements**
Your application must include a portfolio or reel showing:
– Final, in-engine environment renders, not just high-poly sculpts or offline renders.
– Wireframe turnarounds and UV/texture-sheet breakdowns showing game-ready topology and optimization.
– Modular kit or trim-sheet examples demonstrating reuse at scale.
– Stylized or stylized-realism work, ideally for a top-down or isometric camera, strongly preferred.